Weapons that don't differ except for rate of fire.All weapons use a single ammo pool if you have 50 bullets, you have 50 bullets regardless of which gun you have out.There's only a knife, pistol, machine gun, and chain gun. The weapon selection is much smaller compared to later FPS games.There's a lives system which is completely pointless since you have the ability to save anywhere.The player must navigate through each level with nothing but their own sense of direction, memorization of landmarks, and the corpses of slain enemies. No map, radar, or any kind of in-game guiding system.Since it was the first ever first-person shooter, there are many things that didn't age well compared to later FPS games.They're completely uncensored (unlike the SNES version) and the 3DO one has a kickass new soundtrack by Todd Dennis to boot! The 3DO and Macintosh versions are excellent ports.The homebrew Genesis port is identical to the original DOS version of the game and superior to the official SNES version.The SNES port adds two new weapons a flamethrower and rocket launcher, and an overhead map.It's one of the first games that led id Software to fame, which would only get bigger with the release of Doom and Quake.There are 6 bosses in the game with one of them being Hitler himself who is armed with a mecha suit with chain guns.All the levels have pushable walls that reveal secret passages that often lead to secret ammo and health caches, extra lives and treasures.Decent level design even they are more or less designed in a similar way.Enemies also zig-zag and circle instead of charging directly at you in the shortest possible straight line while most of the time their movement is still predictable, in the right room layouts this movement pattern can allow them to flank you if they get lucky. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next. They also hear your gunshots, even if you're not in the same room. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. A very variable roster of enemies including a guard, an elite guard, mutant, officer, and dogs.It's one of the very first games that had Nazi-related content, which was very rare at the time.In Episode 3, the 10th level is a joke level where you have to navigate a Pac-Man maze and you even get ambushed by the ghosts.There's even a secret 10th floor, which is somewhat unnerving since there are seemingly never-ending purple walls and ceiling, combined with creepy music, creating a very ominous mood.The game has 6 episodes each comprising of 9 floors with the 9th floor being a boss.As one of the first first-person shooters released, it helped to popularize the FPS genre on the PC and also established the run-and-gun archetype in FPS games.
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